class EVENT_CATCHER
Summary
Class invariant
Overview
creation features
features
  • continue
    Continue to do the job The work to do has to be small work and non blocking, it will continue on next call
  • done: BOOLEAN
    done returns True when the job is finished.
  • restart
    Configure the job like the initial state.
Maximum:
Minimum:
Bits:
make (g_c: GRAPHIC_CONNECTION)
effective procedure
prepare (events: EVENTS_SET)
effective procedure
use ready to descibe condition that make this job ready to continue.
is_ready (events: EVENTS_SET): BOOLEAN
effective function
check if this job is ready to continue his work
continue
effective procedure
Continue to do the job The work to do has to be small work and non blocking, it will continue on next call
done: BOOLEAN
writable attribute
done returns True when the job is finished.
restart
effective procedure
Configure the job like the initial state.
emit_event (s: SENSITIVE, next_event: INTEGER_32)
effective procedure
Emit signal relative to event next_event for widget s.
current_event_type: INTEGER_32
writable attribute
current_event_native_type: INTEGER_32
effective function
stop
effective procedure
preprocess_left_down (p: PROCEDURE[TUPLE])
effective procedure
add_extension (extension_device: EXTENSION_DEVICE)
effective procedure
break
effective procedure
writable attribute
writable attribute
writable attribute
writable attribute
writable attribute
preprocess_left_down_proc: PROCEDURE[TUPLE]
writable attribute
graphic_connection: GRAPHIC_CONNECTION
writable attribute
suspend: BOOLEAN
writable attribute
event_catcher_found: EVENT_CATCHER
writable attribute
search_widget (c_widget: POINTER): SENSITIVE
effective function
Widget c_widget doesn't exist in current loop.
last_event_device_id: INTEGER_32
effective function
basic_vision_next_event: INTEGER_32
basic_vision_real_event: INTEGER_32
The native (original) event code
basic_vision_extension_device_id: INTEGER_32
basic_vision_flush
basic_vision_event_widget: POINTER
basic_vision_pointer_x: INTEGER_32
basic_vision_pointer_y: INTEGER_32
basic_vision_geometry_x: INTEGER_32
basic_vision_geometry_y: INTEGER_32
basic_vision_geometry_width: INTEGER_32
basic_vision_geometry_height: INTEGER_32
priority: INTEGER_32
writable attribute
Never change priority after job inserted in loop_item.
infix "<" (other: JOB): BOOLEAN
effective function
Maximum_character_code: INTEGER_16
Largest supported code for CHARACTER values.
Maximum_integer_8: INTEGER_8
constant attribute
Largest supported value of type INTEGER_8.
Maximum_integer_16: INTEGER_16
constant attribute
Largest supported value of type INTEGER_16.
Maximum_integer: INTEGER_32
constant attribute
Largest supported value of type INTEGER/INTEGER_32.
Maximum_integer_32: INTEGER_32
constant attribute
Largest supported value of type INTEGER/INTEGER_32.
Maximum_integer_64: INTEGER_64
constant attribute
Largest supported value of type INTEGER_64.
Maximum_real_32: REAL_32
constant attribute
Largest non-special (no NaNs nor infinity) supported value of type REAL_32.
Maximum_real: REAL_64
Largest non-special (no NaNs nor infinity) supported value of type REAL.
Maximum_real_64: REAL_64
Largest non-special (no NaNs nor infinity) supported value of type REAL.
Maximum_real_80: REAL_EXTENDED
Largest supported value of type REAL_80.
Minimum_character_code: INTEGER_16
Smallest supported code for CHARACTER values.
Minimum_integer_8: INTEGER_8
constant attribute
Smallest supported value of type INTEGER_8.
Minimum_integer_16: INTEGER_16
constant attribute
Smallest supported value of type INTEGER_16.
Minimum_integer: INTEGER_32
constant attribute
Smallest supported value of type INTEGER/INTEGER_32.
Minimum_integer_32: INTEGER_32
constant attribute
Smallest supported value of type INTEGER/INTEGER_32.
Minimum_integer_64: INTEGER_64
constant attribute
Smallest supported value of type INTEGER_64.
Minimum_real_32: REAL_32
constant attribute
Smallest non-special (no NaNs nor infinity) supported value of type REAL_32.
Minimum_real: REAL_64
Smallest non-special (no NaNs nor infinity) supported value of type REAL.
Minimum_real_64: REAL_64
Smallest non-special (no NaNs nor infinity) supported value of type REAL.
Minimum_real_80: REAL_64
Smallest supported value of type REAL_80.
Boolean_bits: INTEGER_32
Number of bits in a value of type BOOLEAN.
Character_bits: INTEGER_32
Number of bits in a value of type CHARACTER.
Integer_bits: INTEGER_32
Number of bits in a value of type INTEGER.
Real_bits: INTEGER_32
constant attribute
Number of bits in a value of type REAL.
Pointer_bits: INTEGER_32
Number of bits in a value of type POINTER.
vision: VISION
once function
font_manager: FONT_MANAGER
once function
default_font: BASIC_FONT
once function
white_color: COLOR
once function
black_color: COLOR
once function
dim_grey_color: COLOR
once function
dark_grey_color: COLOR
once function
grey_color: COLOR
once function
light_grey_color: COLOR
once function
dark_blue_color: COLOR
once function
medium_blue_color: COLOR
once function
blue_color: COLOR
once function
royal_blue_color: COLOR
once function
deep_sky_blue_color: COLOR
once function
sky_blue_color: COLOR
once function
light_sky_blue_color: COLOR
once function
steel_blue_color: COLOR
once function
light_steel_blue_color: COLOR
once function
light_blue_color: COLOR
once function
pale_turquoise_color: COLOR
once function
dark_turquoise_color: COLOR
once function
medium_turquoise_color: COLOR
once function
turquoise_color: COLOR
once function
dark_cyan_color: COLOR
once function
cyan_color: COLOR
once function
light_cyan_color: COLOR
once function
dark_green_color: COLOR
once function
green_color: COLOR
once function
light_green_color: COLOR
once function
yellow_green_color: COLOR
once function
dark_khaki_color: COLOR
once function
khaki_color: COLOR
once function
yellow_color: COLOR
once function
light_yellow_color: COLOR
once function
gold_color: COLOR
once function
beige_color: COLOR
once function
chocolate_color: COLOR
once function
firebrick_color: COLOR
once function
brown_color: COLOR
once function
dark_salmon_color: COLOR
once function
salmon_color: COLOR
once function
light_salmon_color: COLOR
once function
dark_orange_color: COLOR
once function
orange_color: COLOR
once function
orange_red_color: COLOR
once function
dark_red_color: COLOR
once function
red_color: COLOR
once function
hot_pink_color: COLOR
once function
deep_pink_color: COLOR
once function
pink_color: COLOR
once function
light_pink_color: COLOR
once function
pale_violet_red_color: COLOR
once function
maroon_color: COLOR
once function
medium_violet_red_color: COLOR
once function
violet_red_color: COLOR
once function
violet_color: COLOR
once function
dark_magenta_color: COLOR
once function
magenta_color: COLOR
once function
dark_violet_color: COLOR
once function
blue_violet_color: COLOR
once function
medium_purple_color: COLOR
once function
purple_color: COLOR
once function
state_normal: INTEGER_32
constant attribute
state_active: INTEGER_32
constant attribute
state_prelight: INTEGER_32
constant attribute
state_selected: INTEGER_32
constant attribute
state_insensitive: INTEGER_32
constant attribute
center_alignment: ALIGNMENT
once function
left_alignment: ALIGNMENT
once function
right_alignment: ALIGNMENT
once function
top_alignment: ALIGNMENT
once function
down_alignment: ALIGNMENT
once function
top_left_alignment: ALIGNMENT
once function
top_right_alignment: ALIGNMENT
once function
down_right_alignment: ALIGNMENT
once function
down_left_alignment: ALIGNMENT
once function