+
Point of view
ANY
class GL
Summary
Overview
creation features
exported features
const_false: INTEGER_8
const_true: INTEGER_8
const_byte: INTEGER_32
const_unsigned_byte: INTEGER_32
const_short: INTEGER_32
const_unsigned_short: INTEGER_32
const_int: INTEGER_32
const_unsigned_int: INTEGER_32
const_float: INTEGER_32
const_2_bytes: INTEGER_32
const_3_bytes: INTEGER_32
const_4_bytes: INTEGER_32
const_double: INTEGER_32
const_points: INTEGER_32
const_lines: INTEGER_32
const_line_loop: INTEGER_32
const_line_strip: INTEGER_32
const_triangles: INTEGER_32
const_triangle_strip: INTEGER_32
const_triangle_fan: INTEGER_32
const_quads: INTEGER_32
const_quad_strip: INTEGER_32
const_polygon: INTEGER_32
const_vertex_array: INTEGER_32
const_normal_array: INTEGER_32
const_color_array: INTEGER_32
const_index_array: INTEGER_32
const_texture_coord_array: INTEGER_32
const_edge_flag_array: INTEGER_32
const_vertex_array_size: INTEGER_32
const_vertex_array_type: INTEGER_32
const_vertex_array_stride: INTEGER_32
const_normal_array_type: INTEGER_32
const_normal_array_stride: INTEGER_32
const_color_array_size: INTEGER_32
const_color_array_type: INTEGER_32
const_color_array_stride: INTEGER_32
const_index_array_type: INTEGER_32
const_index_array_stride: INTEGER_32
const_texture_coord_array_size: INTEGER_32
const_texture_coord_array_type: INTEGER_32
const_texture_coord_array_stride: INTEGER_32
const_edge_flag_array_stride: INTEGER_32
const_vertex_array_pointer: INTEGER_32
const_normal_array_pointer: INTEGER_32
const_color_array_pointer: INTEGER_32
const_index_array_pointer: INTEGER_32
const_texture_coord_array_pointer: INTEGER_32
const_edge_flag_array_pointer: INTEGER_32
const_v2f: INTEGER_32
const_v3f: INTEGER_32
const_c4ub_v2f: INTEGER_32
const_c4ub_v3f: INTEGER_32
const_c3f_v3f: INTEGER_32
const_n3f_v3f: INTEGER_32
const_c4f_n3f_v3f: INTEGER_32
const_t2f_v3f: INTEGER_32
const_t4f_v4f: INTEGER_32
const_t2f_c4ub_v3f: INTEGER_32
const_t2f_c3f_v3f: INTEGER_32
const_t2f_n3f_v3f: INTEGER_32
const_t2f_c4f_n3f_v3f: INTEGER_32
const_t4f_c4f_n3f_v4f: INTEGER_32
const_matrix_mode: INTEGER_32
const_modelview: INTEGER_32
const_projection: INTEGER_32
const_texture: INTEGER_32
const_point_smooth: INTEGER_32
const_point_size: INTEGER_32
const_point_size_granularity: INTEGER_32
const_point_size_range: INTEGER_32
const_line_smooth: INTEGER_32
const_line_stipple: INTEGER_32
const_line_stipple_pattern: INTEGER_32
const_line_stipple_repeat: INTEGER_32
const_line_width: INTEGER_32
const_line_width_granularity: INTEGER_32
const_line_width_range: INTEGER_32
const_point: INTEGER_32
const_line: INTEGER_32
const_fill: INTEGER_32
const_cw: INTEGER_32
const_ccw: INTEGER_32
const_front: INTEGER_32
const_back: INTEGER_32
const_polygon_mode: INTEGER_32
const_polygon_smooth: INTEGER_32
const_polygon_stipple: INTEGER_32
const_edge_flag: INTEGER_32
const_cull_face: INTEGER_32
const_cull_face_mode: INTEGER_32
const_front_face: INTEGER_32
const_polygon_offset_factor: INTEGER_32
const_polygon_offset_units: INTEGER_32
const_polygon_offset_point: INTEGER_32
const_polygon_offset_line: INTEGER_32
const_polygon_offset_fill: INTEGER_32
const_compile: INTEGER_32
const_compile_and_execute: INTEGER_32
const_list_base: INTEGER_32
const_list_index: INTEGER_32
const_list_mode: INTEGER_32
const_never: INTEGER_32
const_less: INTEGER_32
const_equal: INTEGER_32
const_lequal: INTEGER_32
const_greater: INTEGER_32
const_notequal: INTEGER_32
const_gequal: INTEGER_32
const_always: INTEGER_32
const_depth_test: INTEGER_32
const_depth_bits: INTEGER_32
const_depth_clear_value: INTEGER_32
const_depth_func: INTEGER_32
const_depth_range: INTEGER_32
const_depth_writemask: INTEGER_32
const_depth_component: INTEGER_32
const_lighting: INTEGER_32
const_light0: INTEGER_32
const_light1: INTEGER_32
const_light2: INTEGER_32
const_light3: INTEGER_32
const_light4: INTEGER_32
const_light5: INTEGER_32
const_light6: INTEGER_32
const_light7: INTEGER_32
const_spot_exponent: INTEGER_32
const_spot_cutoff: INTEGER_32
const_constant_attenuation: INTEGER_32
const_linear_attenuation: INTEGER_32
const_quadratic_attenuation: INTEGER_32
const_ambient: INTEGER_32
const_diffuse: INTEGER_32
const_specular: INTEGER_32
const_shininess: INTEGER_32
const_emission: INTEGER_32
const_position: INTEGER_32
const_spot_direction: INTEGER_32
const_ambient_and_diffuse: INTEGER_32
const_color_indexes: INTEGER_32
const_light_model_two_side: INTEGER_32
const_light_model_local_viewer: INTEGER_32
const_light_model_ambient: INTEGER_32
const_front_and_back: INTEGER_32
const_shade_model: INTEGER_32
const_flat: INTEGER_32
const_smooth: INTEGER_32
const_color_material: INTEGER_32
const_color_material_face: INTEGER_32
const_color_material_parameter: INTEGER_32
const_normalize: INTEGER_32
const_clip_plane0: INTEGER_32
const_clip_plane1: INTEGER_32
const_clip_plane2: INTEGER_32
const_clip_plane3: INTEGER_32
const_clip_plane4: INTEGER_32
const_clip_plane5: INTEGER_32
const_accum_red_bits: INTEGER_32
const_accum_green_bits: INTEGER_32
const_accum_blue_bits: INTEGER_32
const_accum_alpha_bits: INTEGER_32
const_accum_clear_value: INTEGER_32
const_accum: INTEGER_32
const_add: INTEGER_32
const_load: INTEGER_32
const_mult: INTEGER_32
const_return: INTEGER_32
const_alpha_test: INTEGER_32
const_alpha_test_ref: INTEGER_32
const_alpha_test_func: INTEGER_32
const_blend: INTEGER_32
const_blend_src: INTEGER_32
const_blend_dst: INTEGER_32
const_zero: INTEGER_32
const_one: INTEGER_32
const_src_color: INTEGER_32
const_one_minus_src_color: INTEGER_32
const_src_alpha: INTEGER_32
const_one_minus_src_alpha: INTEGER_32
const_dst_alpha: INTEGER_32
const_one_minus_dst_alpha: INTEGER_32
const_dst_color: INTEGER_32
const_one_minus_dst_color: INTEGER_32
const_src_alpha_saturate: INTEGER_32
const_feedback: INTEGER_32
const_render: INTEGER_32
const_select: INTEGER_32
const_point_token: INTEGER_32
const_line_token: INTEGER_32
const_line_reset_token: INTEGER_32
const_polygon_token: INTEGER_32
const_bitmap_token: INTEGER_32
const_draw_pixel_token: INTEGER_32
const_copy_pixel_token: INTEGER_32
const_pass_through_token: INTEGER_32
const_feedback_buffer_pointer: INTEGER_32
const_feedback_buffer_size: INTEGER_32
const_feedback_buffer_type: INTEGER_32
const_selection_buffer_pointer: INTEGER_32
const_selection_buffer_size: INTEGER_32
const_fog: INTEGER_32
const_fog_mode: INTEGER_32
const_fog_density: INTEGER_32
const_fog_color: INTEGER_32
const_fog_index: INTEGER_32
const_fog_start: INTEGER_32
const_fog_end: INTEGER_32
const_linear: INTEGER_32
const_exp: INTEGER_32
const_exp2: INTEGER_32
const_logic_op: INTEGER_32
const_index_logic_op: INTEGER_32
const_color_logic_op: INTEGER_32
const_logic_op_mode: INTEGER_32
const_clear: INTEGER_32
const_set: INTEGER_32
const_copy: INTEGER_32
const_copy_inverted: INTEGER_32
const_noop: INTEGER_32
const_invert: INTEGER_32
const_and: INTEGER_32
const_nand: INTEGER_32
const_or: INTEGER_32
const_nor: INTEGER_32
const_xor: INTEGER_32
const_equiv: INTEGER_32
const_and_reverse: INTEGER_32
const_and_inverted: INTEGER_32
const_or_reverse: INTEGER_32
const_or_inverted: INTEGER_32
const_stencil_test: INTEGER_32
const_stencil_writemask: INTEGER_32
const_stencil_bits: INTEGER_32
const_stencil_func: INTEGER_32
const_stencil_value_mask: INTEGER_32
const_stencil_ref: INTEGER_32
const_stencil_fail: INTEGER_32
const_stencil_pass_depth_pass: INTEGER_32
const_stencil_pass_depth_fail: INTEGER_32
const_stencil_clear_value: INTEGER_32
const_stencil_index: INTEGER_32
const_keep: INTEGER_32
const_replace: INTEGER_32
const_incr: INTEGER_32
const_decr: INTEGER_32
const_none: INTEGER_32
const_left: INTEGER_32
const_right: INTEGER_32
const_front_left: INTEGER_32
const_front_right: INTEGER_32
const_back_left: INTEGER_32
const_back_right: INTEGER_32
const_aux0: INTEGER_32
const_aux1: INTEGER_32
const_aux2: INTEGER_32
const_aux3: INTEGER_32
const_color_index: INTEGER_32
const_red: INTEGER_32
const_green: INTEGER_32
const_blue: INTEGER_32
const_alpha: INTEGER_32
const_luminance: INTEGER_32
const_luminance_alpha: INTEGER_32
const_alpha_bits: INTEGER_32
const_red_bits: INTEGER_32
const_green_bits: INTEGER_32
const_blue_bits: INTEGER_32
const_index_bits: INTEGER_32
const_subpixel_bits: INTEGER_32
const_aux_buffers: INTEGER_32
const_read_buffer: INTEGER_32
const_draw_buffer: INTEGER_32
const_doublebuffer: INTEGER_32
const_stereo: INTEGER_32
const_bitmap: INTEGER_32
const_color: INTEGER_32
const_depth: INTEGER_32
const_stencil: INTEGER_32
const_dither: INTEGER_32
const_rgb: INTEGER_32
const_rgba: INTEGER_32
const_max_list_nesting: INTEGER_32
const_max_attrib_stack_depth: INTEGER_32
const_max_modelview_stack_depth: INTEGER_32
const_max_name_stack_depth: INTEGER_32
const_max_projection_stack_depth: INTEGER_32
const_max_texture_stack_depth: INTEGER_32
const_max_eval_order: INTEGER_32
const_max_lights: INTEGER_32
const_max_clip_planes: INTEGER_32
const_max_texture_size: INTEGER_32
const_max_pixel_map_table: INTEGER_32
const_max_viewport_dims: INTEGER_32
const_max_client_attrib_stack_depth: INTEGER_32
const_attrib_stack_depth: INTEGER_32
const_client_attrib_stack_depth: INTEGER_32
const_color_clear_value: INTEGER_32
const_color_writemask: INTEGER_32
const_current_index: INTEGER_32
const_current_color: INTEGER_32
const_current_normal: INTEGER_32
const_current_raster_color: INTEGER_32
const_current_raster_distance: INTEGER_32
const_current_raster_index: INTEGER_32
const_current_raster_position: INTEGER_32
const_current_raster_texture_coords: INTEGER_32
const_current_raster_position_valid: INTEGER_32
const_current_texture_coords: INTEGER_32
const_index_clear_value: INTEGER_32
const_index_mode: INTEGER_32
const_index_writemask: INTEGER_32
const_modelview_matrix: INTEGER_32
const_modelview_stack_depth: INTEGER_32
const_name_stack_depth: INTEGER_32
const_projection_matrix: INTEGER_32
const_projection_stack_depth: INTEGER_32
const_render_mode: INTEGER_32
const_rgba_mode: INTEGER_32
const_texture_matrix: INTEGER_32
const_texture_stack_depth: INTEGER_32
const_viewport: INTEGER_32
const_auto_normal: INTEGER_32
const_map1_color_4: INTEGER_32
const_map1_index: INTEGER_32
const_map1_normal: INTEGER_32
const_map1_texture_coord_1: INTEGER_32
const_map1_texture_coord_2: INTEGER_32
const_map1_texture_coord_3: INTEGER_32
const_map1_texture_coord_4: INTEGER_32
const_map1_vertex_3: INTEGER_32
const_map1_vertex_4: INTEGER_32
const_map2_color_4: INTEGER_32
const_map2_index: INTEGER_32
const_map2_normal: INTEGER_32
const_map2_texture_coord_1: INTEGER_32
const_map2_texture_coord_2: INTEGER_32
const_map2_texture_coord_3: INTEGER_32
const_map2_texture_coord_4: INTEGER_32
const_map2_vertex_3: INTEGER_32
const_map2_vertex_4: INTEGER_32
const_map1_grid_domain: INTEGER_32
const_map1_grid_segments: INTEGER_32
const_map2_grid_domain: INTEGER_32
const_map2_grid_segments: INTEGER_32
const_coeff: INTEGER_32
const_domain: INTEGER_32
const_order: INTEGER_32
const_fog_hint: INTEGER_32
const_line_smooth_hint: INTEGER_32
const_perspective_correction_hint: INTEGER_32
const_point_smooth_hint: INTEGER_32
const_polygon_smooth_hint: INTEGER_32
const_dont_care: INTEGER_32
const_fastest: INTEGER_32
const_nicest: INTEGER_32
const_scissor_test: INTEGER_32
const_scissor_box: INTEGER_32
const_map_color: INTEGER_32
const_map_stencil: INTEGER_32
const_index_shift: INTEGER_32
const_index_offset: INTEGER_32
const_red_scale: INTEGER_32
const_red_bias: INTEGER_32
const_green_scale: INTEGER_32
const_green_bias: INTEGER_32
const_blue_scale: INTEGER_32
const_blue_bias: INTEGER_32
const_alpha_scale: INTEGER_32
const_alpha_bias: INTEGER_32
const_depth_scale: INTEGER_32
const_depth_bias: INTEGER_32
const_pixel_map_s_to_s_size: INTEGER_32
const_pixel_map_i_to_i_size: INTEGER_32
const_pixel_map_i_to_r_size: INTEGER_32
const_pixel_map_i_to_g_size: INTEGER_32
const_pixel_map_i_to_b_size: INTEGER_32
const_pixel_map_i_to_a_size: INTEGER_32
const_pixel_map_r_to_r_size: INTEGER_32
const_pixel_map_g_to_g_size: INTEGER_32
const_pixel_map_b_to_b_size: INTEGER_32
const_pixel_map_a_to_a_size: INTEGER_32
const_pixel_map_s_to_s: INTEGER_32
const_pixel_map_i_to_i: INTEGER_32
const_pixel_map_i_to_r: INTEGER_32
const_pixel_map_i_to_g: INTEGER_32
const_pixel_map_i_to_b: INTEGER_32
const_pixel_map_i_to_a: INTEGER_32
const_pixel_map_r_to_r: INTEGER_32
const_pixel_map_g_to_g: INTEGER_32
const_pixel_map_b_to_b: INTEGER_32
const_pixel_map_a_to_a: INTEGER_32
const_pack_alignment: INTEGER_32
const_pack_lsb_first: INTEGER_32
const_pack_row_length: INTEGER_32
const_pack_skip_pixels: INTEGER_32
const_pack_skip_rows: INTEGER_32
const_pack_swap_bytes: INTEGER_32
const_unpack_alignment: INTEGER_32
const_unpack_lsb_first: INTEGER_32
const_unpack_row_length: INTEGER_32
const_unpack_skip_pixels: INTEGER_32
const_unpack_skip_rows: INTEGER_32
const_unpack_swap_bytes: INTEGER_32
const_zoom_x: INTEGER_32
const_zoom_y: INTEGER_32
const_texture_env: INTEGER_32
const_texture_env_mode: INTEGER_32
const_texture_1d: INTEGER_32
const_texture_2d: INTEGER_32
const_texture_wrap_s: INTEGER_32
const_texture_wrap_t: INTEGER_32
const_texture_mag_filter: INTEGER_32
const_texture_min_filter: INTEGER_32
const_texture_env_color: INTEGER_32
const_texture_gen_s: INTEGER_32
const_texture_gen_t: INTEGER_32
const_texture_gen_mode: INTEGER_32
const_texture_border_color: INTEGER_32
const_texture_width: INTEGER_32
const_texture_height: INTEGER_32
const_texture_border: INTEGER_32
const_texture_components: INTEGER_32
const_texture_red_size: INTEGER_32
const_texture_green_size: INTEGER_32
const_texture_blue_size: INTEGER_32
const_texture_alpha_size: INTEGER_32
const_texture_luminance_size: INTEGER_32
const_texture_intensity_size: INTEGER_32
const_nearest_mipmap_nearest: INTEGER_32
const_nearest_mipmap_linear: INTEGER_32
const_linear_mipmap_nearest: INTEGER_32
const_linear_mipmap_linear: INTEGER_32
const_object_linear: INTEGER_32
const_object_plane: INTEGER_32
const_eye_linear: INTEGER_32
const_eye_plane: INTEGER_32
const_sphere_map: INTEGER_32
const_decal: INTEGER_32
const_modulate: INTEGER_32
const_nearest: INTEGER_32
const_repeat: INTEGER_32
const_clamp: INTEGER_32
const_s: INTEGER_32
const_t: INTEGER_32
const_r: INTEGER_32
const_q: INTEGER_32
const_texture_gen_r: INTEGER_32
const_texture_gen_q: INTEGER_32
const_vendor: INTEGER_32
const_renderer: INTEGER_32
const_version: INTEGER_32
const_extensions: INTEGER_32
const_no_error: INTEGER_32
const_invalid_value: INTEGER_32
const_invalid_enum: INTEGER_32
const_invalid_operation: INTEGER_32
const_stack_overflow: INTEGER_32
const_stack_underflow: INTEGER_32
const_out_of_memory: INTEGER_32
const_current_bit: INTEGER_32
const_point_bit: INTEGER_32
const_line_bit: INTEGER_32
const_polygon_bit: INTEGER_32
const_polygon_stipple_bit: INTEGER_32
const_pixel_mode_bit: INTEGER_32
const_lighting_bit: INTEGER_32
const_fog_bit: INTEGER_32
const_depth_buffer_bit: INTEGER_32
const_accum_buffer_bit: INTEGER_32
const_stencil_buffer_bit: INTEGER_32
const_viewport_bit: INTEGER_32
const_transform_bit: INTEGER_32
const_enable_bit: INTEGER_32
const_color_buffer_bit: INTEGER_32
const_hint_bit: INTEGER_32
const_eval_bit: INTEGER_32
const_list_bit: INTEGER_32
const_texture_bit: INTEGER_32
const_scissor_bit: INTEGER_32
const_all_attrib_bits: INTEGER_32
const_texture_priority: INTEGER_32
const_texture_resident: INTEGER_32
const_texture_internal_format: INTEGER_32
const_alpha4: INTEGER_32
const_alpha8: INTEGER_32
const_alpha12: INTEGER_32
const_alpha16: INTEGER_32
const_luminance4: INTEGER_32
const_luminance8: INTEGER_32
const_luminance12: INTEGER_32
const_luminance16: INTEGER_32
const_luminance4_alpha4: INTEGER_32
const_luminance6_alpha2: INTEGER_32
const_luminance8_alpha8: INTEGER_32
const_luminance12_alpha4: INTEGER_32
const_luminance12_alpha12: INTEGER_32
const_luminance16_alpha16: INTEGER_32
const_intensity: INTEGER_32
const_intensity4: INTEGER_32
const_intensity8: INTEGER_32
const_intensity12: INTEGER_32
const_intensity16: INTEGER_32
const_r3_g3_b2: INTEGER_32
const_rgb4: INTEGER_32
const_rgb5: INTEGER_32
const_rgb8: INTEGER_32
const_rgb10: INTEGER_32
const_rgb12: INTEGER_32
const_rgb16: INTEGER_32
const_rgba2: INTEGER_32
const_rgba4: INTEGER_32
const_rgb5_a1: INTEGER_32
const_rgba8: INTEGER_32
const_rgb10_a2: INTEGER_32
const_rgba12: INTEGER_32
const_rgba16: INTEGER_32
const_client_pixel_store_bit: INTEGER_32
const_client_vertex_array_bit: INTEGER_32
const_all_client_attrib_bits: INTEGER_32
const_client_all_attrib_bits: INTEGER_32
const_rescale_normal: INTEGER_32
const_clamp_to_edge: INTEGER_32
const_max_elements_vertices: INTEGER_32
const_max_elements_indices: INTEGER_32
const_bgr: INTEGER_32
const_bgra: INTEGER_32
const_unsigned_byte_3_3_2: INTEGER_32
const_unsigned_byte_2_3_3_rev: INTEGER_32
const_unsigned_short_5_6_5: INTEGER_32
const_unsigned_short_5_6_5_rev: INTEGER_32
const_unsigned_short_4_4_4_4: INTEGER_32
const_unsigned_short_4_4_4_4_rev: INTEGER_32
const_unsigned_short_5_5_5_1: INTEGER_32
const_unsigned_short_1_5_5_5_rev: INTEGER_32
const_unsigned_int_8_8_8_8: INTEGER_32
const_unsigned_int_8_8_8_8_rev: INTEGER_32
const_unsigned_int_10_10_10_2: INTEGER_32
const_unsigned_int_2_10_10_10_rev: INTEGER_32
const_light_model_color_control: INTEGER_32
const_single_color: INTEGER_32
const_separate_specular_color: INTEGER_32
const_texture_min_lod: INTEGER_32
const_texture_max_lod: INTEGER_32
const_texture_base_level: INTEGER_32
const_texture_max_level: INTEGER_32
const_smooth_point_size_range: INTEGER_32
const_smooth_point_size_granularity: INTEGER_32
const_smooth_line_width_range: INTEGER_32
const_smooth_line_width_granularity: INTEGER_32
const_aliased_point_size_range: INTEGER_32
const_aliased_line_width_range: INTEGER_32
const_pack_skip_images: INTEGER_32
const_pack_image_height: INTEGER_32
const_unpack_skip_images: INTEGER_32
const_unpack_image_height: INTEGER_32
const_texture_depth: INTEGER_32
const_texture_wrap_r: INTEGER_32
const_constant_color: INTEGER_32
const_one_minus_constant_color: INTEGER_32
const_constant_alpha: INTEGER_32
const_one_minus_constant_alpha: INTEGER_32
const_color_table: INTEGER_32
const_post_convolution_color_table: INTEGER_32
const_post_color_matrix_color_table: INTEGER_32
const_proxy_color_table: INTEGER_32
const_proxy_post_convolution_color_table: INTEGER_32
const_proxy_post_color_matrix_color_table: INTEGER_32
const_color_table_scale: INTEGER_32
const_color_table_bias: INTEGER_32
const_color_table_format: INTEGER_32
const_color_table_width: INTEGER_32
const_color_table_red_size: INTEGER_32
const_color_table_green_size: INTEGER_32
const_color_table_blue_size: INTEGER_32
const_color_table_alpha_size: INTEGER_32
const_color_table_luminance_size: INTEGER_32
const_color_table_intensity_size: INTEGER_32
const_convolution_border_mode: INTEGER_32
const_convolution_filter_scale: INTEGER_32
const_convolution_filter_bias: INTEGER_32
const_reduce: INTEGER_32
const_convolution_format: INTEGER_32
const_convolution_width: INTEGER_32
const_convolution_height: INTEGER_32
const_max_convolution_width: INTEGER_32
const_max_convolution_height: INTEGER_32
const_post_convolution_red_scale: INTEGER_32
const_post_convolution_green_scale: INTEGER_32
const_post_convolution_blue_scale: INTEGER_32
const_post_convolution_alpha_scale: INTEGER_32
const_post_convolution_red_bias: INTEGER_32
const_post_convolution_green_bias: INTEGER_32
const_post_convolution_blue_bias: INTEGER_32
const_post_convolution_alpha_bias: INTEGER_32
const_constant_border: INTEGER_32
const_replicate_border: INTEGER_32
const_convolution_border_color: INTEGER_32
const_color_matrix: INTEGER_32
const_color_matrix_stack_depth: INTEGER_32
const_max_color_matrix_stack_depth: INTEGER_32
const_post_color_matrix_red_scale: INTEGER_32
const_post_color_matrix_green_scale: INTEGER_32
const_post_color_matrix_blue_scale: INTEGER_32
const_post_color_matrix_alpha_scale: INTEGER_32
const_post_color_matrix_red_bias: INTEGER_32
const_post_color_matrix_green_bias: INTEGER_32
const_post_color_matrix_blue_bias: INTEGER_32
const_post_color_matrix_alpha_bias: INTEGER_32
const_histogram: INTEGER_32
const_proxy_histogram: INTEGER_32
const_histogram_width: INTEGER_32
const_histogram_format: INTEGER_32
const_histogram_red_size: INTEGER_32
const_histogram_green_size: INTEGER_32
const_histogram_blue_size: INTEGER_32
const_histogram_alpha_size: INTEGER_32
const_histogram_luminance_size: INTEGER_32
const_histogram_sink: INTEGER_32
const_minmax: INTEGER_32
const_minmax_format: INTEGER_32
const_minmax_sink: INTEGER_32
const_table_too_large: INTEGER_32
const_blend_equation: INTEGER_32
const_min: INTEGER_32
const_max: INTEGER_32
const_func_add: INTEGER_32
const_func_subtract: INTEGER_32
const_func_reverse_subtract: INTEGER_32
const_blend_color: INTEGER_32
const_texture0: INTEGER_32
const_texture1: INTEGER_32
const_texture2: INTEGER_32
const_texture3: INTEGER_32
const_texture4: INTEGER_32
const_texture5: INTEGER_32
const_texture6: INTEGER_32
const_texture7: INTEGER_32
const_texture8: INTEGER_32
const_texture9: INTEGER_32
const_texture10: INTEGER_32
const_texture11: INTEGER_32
const_texture12: INTEGER_32
const_texture13: INTEGER_32
const_texture14: INTEGER_32
const_texture15: INTEGER_32
const_texture16: INTEGER_32
const_texture17: INTEGER_32
const_texture18: INTEGER_32
const_texture19: INTEGER_32
const_texture20: INTEGER_32
const_texture21: INTEGER_32
const_texture22: INTEGER_32
const_texture23: INTEGER_32
const_texture24: INTEGER_32
const_texture25: INTEGER_32
const_texture26: INTEGER_32
const_texture27: INTEGER_32
const_texture28: INTEGER_32
const_texture29: INTEGER_32
const_texture30: INTEGER_32
const_texture31: INTEGER_32
const_active_texture: INTEGER_32
const_client_active_texture: INTEGER_32
const_max_texture_units: INTEGER_32
const_normal_map: INTEGER_32
const_reflection_map: INTEGER_32
const_texture_cube_map: INTEGER_32
const_texture_binding_cube_map: INTEGER_32
const_texture_cube_map_positive_x: INTEGER_32
const_texture_cube_map_negative_x: INTEGER_32
const_texture_cube_map_positive_y: INTEGER_32
const_texture_cube_map_negative_y: INTEGER_32
const_texture_cube_map_positive_z: INTEGER_32
const_texture_cube_map_negative_z: INTEGER_32
const_proxy_texture_cube_map: INTEGER_32
const_max_cube_map_texture_size: INTEGER_32
const_compressed_alpha: INTEGER_32
const_compressed_luminance: INTEGER_32
const_compressed_luminance_alpha: INTEGER_32
const_compressed_intensity: INTEGER_32
const_compressed_rgb: INTEGER_32
const_compressed_rgba: INTEGER_32
const_texture_compression_hint: INTEGER_32
const_texture_compressed_image_size: INTEGER_32
const_texture_compressed: INTEGER_32
const_num_compressed_texture_formats: INTEGER_32
const_compressed_texture_formats: INTEGER_32
const_multisample: INTEGER_32
const_sample_alpha_to_coverage: INTEGER_32
const_sample_alpha_to_one: INTEGER_32
const_sample_coverage: INTEGER_32
const_sample_buffers: INTEGER_32
const_samples: INTEGER_32
const_sample_coverage_value: INTEGER_32
const_sample_coverage_invert: INTEGER_32
const_multisample_bit: INTEGER_32
const_transpose_modelview_matrix: INTEGER_32
const_transpose_projection_matrix: INTEGER_32
const_transpose_texture_matrix: INTEGER_32
const_transpose_color_matrix: INTEGER_32
const_combine: INTEGER_32
const_combine_rgb: INTEGER_32
const_combine_alpha: INTEGER_32
const_source0_rgb: INTEGER_32
const_source1_rgb: INTEGER_32
const_source2_rgb: INTEGER_32
const_source0_alpha: INTEGER_32
const_source1_alpha: INTEGER_32
const_source2_alpha: INTEGER_32
const_operand0_rgb: INTEGER_32
const_operand1_rgb: INTEGER_32
const_operand2_rgb: INTEGER_32
const_operand0_alpha: INTEGER_32
const_operand1_alpha: INTEGER_32
const_operand2_alpha: INTEGER_32
const_rgb_scale: INTEGER_32
const_add_signed: INTEGER_32
const_interpolate: INTEGER_32
const_subtract: INTEGER_32
const_constant: INTEGER_32
const_primary_color: INTEGER_32
const_previous: INTEGER_32
const_dot3_rgb: INTEGER_32
const_dot3_rgba: INTEGER_32
const_clamp_to_border: INTEGER_32
clear_index (c: REAL_32)
clear_color (red: REAL_32, green: REAL_32, blue: REAL_32, alpha: REAL_32)
clear (mask: INTEGER_32)
index_mask (mask: INTEGER_32)
color_mask (red: INTEGER_8, green: INTEGER_8, blue: INTEGER_8, alpha: INTEGER_8)
alpha_func (func: INTEGER_32, ref: REAL_32)
blend_func (sfactor: INTEGER_32, dfactor: INTEGER_32)
logic_op (opcode: INTEGER_32)
cull_face (mode: INTEGER_32)
front_face (mode: INTEGER_32)
point_size (size: REAL_32)
line_width (width: REAL_32)
line_stipple (factor: INTEGER_32, pattern: INTEGER_16)
polygon_mode (face: INTEGER_32, mode: INTEGER_32)
polygon_offset (factor: REAL_32, units: REAL_32)
polygon_stipple (mask: POINTER)
get_polygon_stipple (mask: POINTER)
edge_flag (flag: INTEGER_8)
edge_flagv (flag: POINTER)
scissor (x: INTEGER_32, y: INTEGER_32, width: INTEGER_32, height: INTEGER_32)
clip_plane (plane: INTEGER_32, equation: POINTER)
get_clip_plane (plane: INTEGER_32, equation: POINTER)
draw_buffer (mode: INTEGER_32)
read_buffer (mode: INTEGER_32)
enable (cap: INTEGER_32)
disable (cap: INTEGER_32)
is_enabled (cap: INTEGER_32): BOOLEAN
enable_client_state (cap: INTEGER_32)
disable_client_state (cap: INTEGER_32)
get_booleanv (pname: INTEGER_32, params: POINTER)
get_doublev (pname: INTEGER_32, params: POINTER)
get_floatv (pname: INTEGER_32, params: POINTER)
get_integerv (pname: INTEGER_32, params: POINTER)
push_attrib (mask: INTEGER_32)
pop_attrib
push_client_attrib (mask: INTEGER_32)
pop_client_attrib
render_mode (mode: INTEGER_32): INTEGER_32
get_error: INTEGER_32
get_string (name: INTEGER_32): POINTER
finish
Blocks until notification is received from the graphic hardware that the drawing is complete.
flush
Does not wait for the drawing to complete, just forces the drawing to begin execution.
hint (target: INTEGER_32, mode: INTEGER_32)
clear_depth (depth: REAL_64)
depth_func (func: INTEGER_32)
depth_mask (flag: INTEGER_8)
depth_range (near_val: REAL_64, far_val: REAL_64)
clear_accum (red: REAL_32, green: REAL_32, blue: REAL_32, alpha: REAL_32)
accum (op: INTEGER_32, value: REAL_32)
matrix_mode (mode: INTEGER_32)
ortho (left: REAL_64, right: REAL_64, bottom: REAL_64, top: REAL_64, near_val: REAL_64, far_val: REAL_64)
frustum (left: REAL_64, right: REAL_64, bottom: REAL_64, top: REAL_64, near_val: REAL_64, far_fal: REAL_64)
viewport (x: INTEGER_32, y: INTEGER_32, width: INTEGER_32, height: INTEGER_32)
x and y are lower left corner of the viewport rectangle, in pixels.
push_matrix
pop_matrix
load_identity
load_matrixd (m: POINTER)
load_matrixf (m: POINTER)
mult_matrixd (m: POINTER)
mult_matrixf (m: POINTER)
rotated (angle: REAL_64, x: REAL_64, y: REAL_64, z: REAL_64)
rotatef (angle: REAL_32, x: REAL_32, y: REAL_32, z: REAL_32)
scaled (x: REAL_64, y: REAL_64, z: REAL_64)
scalef (x: REAL_32, y: REAL_32, z: REAL_32)
translated (x: REAL_64, y: REAL_64, z: REAL_64)
translatef (x: REAL_32, y: REAL_32, z: REAL_32)
is_list (list: INTEGER_32): BOOLEAN
delete_lists (list: INTEGER_32, range: INTEGER_32)
gen_lists (range: INTEGER_32): INTEGER_32
new_list (list: INTEGER_32, mode: INTEGER_32)
end_list
call_list (list: INTEGER_32)
call_lists (n: INTEGER_32, type: INTEGER_32, lists: POINTER)
list_base (base: INTEGER_32)
begin (mode: INTEGER_32)
gl_end
vertex2d (x: REAL_64, y: REAL_64)
vertex2f (x: REAL_32, y: REAL_32)
vertex2i (x: INTEGER_32, y: INTEGER_32)
vertex2s (x: INTEGER_16, y: INTEGER_16)
vertex3d (x: REAL_64, y: REAL_64, z: REAL_64)
vertex3f (x: REAL_32, y: REAL_32, z: REAL_32)
vertex3i (x: INTEGER_32, y: INTEGER_32, z: INTEGER_32)
vertex3s (x: INTEGER_16, y: INTEGER_16, z: INTEGER_16)
vertex4d (x: REAL_64, y: REAL_64, z: REAL_64, w: REAL_64)
vertex4f (x: REAL_32, y: REAL_32, z: REAL_32, w: REAL_32)
vertex4i (x: INTEGER_32, y: INTEGER_32, z: INTEGER_32, w: INTEGER_32)
vertex4s (x: INTEGER_16, y: INTEGER_16, z: INTEGER_16, w: INTEGER_16)
vertex2dv (v: POINTER)
vertex2fv (v: POINTER)
vertex2iv (v: POINTER)
vertex2sv (v: POINTER)
vertex3dv (v: POINTER)
vertex3fv (v: POINTER)
vertex3iv (v: POINTER)
vertex3sv (v: POINTER)
vertex4dv (v: POINTER)
vertex4fv (v: POINTER)
vertex4iv (v: POINTER)
vertex4sv (v: POINTER)
normal3b (nx: INTEGER_8, ny: INTEGER_8, nz: INTEGER_8)
normal3d (nx: REAL_64, ny: REAL_64, nz: REAL_64)
normal3f (nx: REAL_32, ny: REAL_32, nz: REAL_32)
normal3i (nx: INTEGER_32, ny: INTEGER_32, nz: INTEGER_32)
normal3s (nx: INTEGER_16, ny: INTEGER_16, nz: INTEGER_16)
normal3bv (v: POINTER)
normal3dv (v: POINTER)
normal3fv (v: POINTER)
normal3iv (v: POINTER)
normal3sv (v: POINTER)
indexd (c: REAL_64)
indexf (c: REAL_32)
indexi (c: INTEGER_32)
indexs (c: INTEGER_16)
indexub (c: INTEGER_8)
indexdv (c: POINTER)
indexfv (c: POINTER)
indexiv (c: POINTER)
indexsv (c: POINTER)
indexubv (c: POINTER)
color3b (red: INTEGER_8, green: INTEGER_8, blue: INTEGER_8)
color3d (red: REAL_64, green: REAL_64, blue: REAL_64)
color3f (red: REAL_32, green: REAL_32, blue: REAL_32)
color3i (red: INTEGER_32, green: INTEGER_32, blue: INTEGER_32)
color3s (red: INTEGER_16, green: INTEGER_16, blue: INTEGER_16)
color3ub (red: INTEGER_8, green: INTEGER_8, blue: INTEGER_8)
color3ui (red: INTEGER_32, green: INTEGER_32, blue: INTEGER_32)
color3us (red: INTEGER_16, green: INTEGER_16, blue: INTEGER_16)
color4b (red: INTEGER_8, green: INTEGER_8, blue: INTEGER_8, alpha: INTEGER_8)
color4d (red: REAL_64, green: REAL_64, blue: REAL_64, alpha: REAL_64)
color4f (red: REAL_32, green: REAL_32, blue: REAL_32, alpha: REAL_32)
color4i (red: INTEGER_32, green: INTEGER_32, blue: INTEGER_32, alpha: INTEGER_32)
color4s (red: INTEGER_16, green: INTEGER_16, blue: INTEGER_16, alpha: INTEGER_16)
color4ub (red: INTEGER_8, green: INTEGER_8, blue: INTEGER_8, alpha: INTEGER_8)
color4ui (red: INTEGER_32, green: INTEGER_32, blue: INTEGER_32, alpha: INTEGER_32)
color4us (red: INTEGER_16, green: INTEGER_16, blue: INTEGER_16, alpha: INTEGER_16)
color3bv (v: POINTER)
color3dv (v: POINTER)
color3fv (v: POINTER)
color3iv (v: POINTER)
color3sv (v: POINTER)
color3ubv (v: POINTER)
color3uiv (v: POINTER)
color3usv (v: POINTER)
color4bv (v: POINTER)
color4dv (v: POINTER)
color4fv (v: POINTER)
color4iv (v: POINTER)
color4sv (v: POINTER)
color4ubv (v: POINTER)
color4uiv (v: POINTER)
color4usv (v: POINTER)
tex_coord1d (s: REAL_64)
tex_coord1f (s: REAL_32)
tex_coord1i (s: INTEGER_32)
tex_coord1s (s: INTEGER_16)
tex_coord2d (s: REAL_64, t: REAL_64)
tex_coord2f (s: REAL_32, t: REAL_32)
tex_coord2i (s: INTEGER_32, t: INTEGER_32)
tex_coord2s (s: INTEGER_16, t: INTEGER_16)
tex_coord3d (s: REAL_64, t: REAL_64, r: REAL_64)
tex_coord3f (s: REAL_32, t: REAL_32, r: REAL_32)
tex_coord3i (s: INTEGER_32, t: INTEGER_32, r: INTEGER_32)
tex_coord3s (s: INTEGER_16, t: INTEGER_16, r: INTEGER_16)
tex_coord4d (s: REAL_64, t: REAL_64, r: REAL_64, q: REAL_64)
tex_coord4f (s: REAL_32, t: REAL_32, r: REAL_32, q: REAL_32)
tex_coord4i (s: INTEGER_32, t: INTEGER_32, r: INTEGER_32, q: INTEGER_32)
tex_coord4s (s: INTEGER_16, t: INTEGER_16, r: INTEGER_16, q: INTEGER_16)
tex_coord1dv (v: POINTER)
tex_coord1fv (v: POINTER)
tex_coord1iv (v: POINTER)
tex_coord1sv (v: POINTER)
tex_coord2dv (v: POINTER)
tex_coord2fv (v: POINTER)
tex_coord2iv (v: POINTER)
tex_coord2sv (v: POINTER)
tex_coord3dv (v: POINTER)
tex_coord3fv (v: POINTER)
tex_coord3iv (v: POINTER)
tex_coord3sv (v: POINTER)
tex_coord4dv (v: POINTER)
tex_coord4fv (v: POINTER)
tex_coord4iv (v: POINTER)
tex_coord4sv (v: POINTER)
raster_pos2d (x: REAL_64, y: REAL_64)
raster_pos2f (x: REAL_32, y: REAL_32)
raster_pos2i (x: INTEGER_32, y: INTEGER_32)
raster_pos2s (x: INTEGER_16, y: INTEGER_16)
raster_pos3d (x: REAL_64, y: REAL_64, z: REAL_64)
raster_pos3f (x: REAL_32, y: REAL_32, z: REAL_32)
raster_pos3i (x: INTEGER_32, y: INTEGER_32, z: INTEGER_32)
raster_pos3s (x: INTEGER_16, y: INTEGER_16, z: INTEGER_16)
raster_pos4d (x: REAL_64, y: REAL_64, z: REAL_64, w: REAL_64)
raster_pos4f (x: REAL_32, y: REAL_32, z: REAL_32, w: REAL_32)
raster_pos4i (x: INTEGER_32, y: INTEGER_32, z: INTEGER_32, w: INTEGER_32)
raster_pos4s (x: INTEGER_16, y: INTEGER_16, z: INTEGER_16, w: INTEGER_16)
raster_pos2dv (v: POINTER)
raster_pos2fv (v: POINTER)
raster_pos2iv (v: POINTER)
raster_pos2sv (v: POINTER)
raster_pos3dv (v: POINTER)
raster_pos3fv (v: POINTER)
raster_pos3iv (v: POINTER)
raster_pos3sv (v: POINTER)
raster_pos4dv (v: POINTER)
raster_pos4fv (v: POINTER)
raster_pos4iv (v: POINTER)
raster_pos4sv (v: POINTER)
rectd (x1: REAL_64, y1: REAL_64, x2: REAL_64, y2: REAL_64)
rectf (x1: REAL_32, y1: REAL_32, x2: REAL_32, y2: REAL_32)
recti (x1: INTEGER_32, y1: INTEGER_32, x2: INTEGER_32, y2: INTEGER_32)
rects (x1: INTEGER_16, y1: INTEGER_16, x2: INTEGER_16, y2: INTEGER_16)
rectdv (v1: POINTER, v2: POINTER)
rectfv (v1: POINTER, v2: POINTER)
rectiv (v1: POINTER, v2: POINTER)
rectsv (v1: POINTER, v2: POINTER)
vertex_pointer (size: INTEGER_32, type: INTEGER_32, strid: INTEGER_32, ptr: POINTER)
normal_pointer (type: INTEGER_32, stride: INTEGER_32, ptr: POINTER)
color_pointer (size: INTEGER_32, type: INTEGER_32, stride: INTEGER_32, ptr: POINTER)
index_pointer (type: INTEGER_32, stride: INTEGER_32, ptr: POINTER)
tex_coord_pointer (size: INTEGER_32, type: INTEGER_32, stride: INTEGER_32, ptr: POINTER)
edge_flag_pointer (stride: INTEGER_32, ptr: POINTER)
get_pointerv (pname: INTEGER_32, params: POINTER)
array_element (i: INTEGER_32)
draw_arrays (mode: INTEGER_32, first: INTEGER_32, count: INTEGER_32)
draw_elements (mode: INTEGER_32, count: INTEGER_32, type: INTEGER_32, indices: POINTER)
interleaved_arrays (format: INTEGER_32, stride: INTEGER_32, pointer: POINTER)
shade_model (mode: INTEGER_32)
lightf (light: INTEGER_32, pname: INTEGER_32, param: REAL_32)
lighti (light: INTEGER_32, pname: INTEGER_32, param: INTEGER_32)
lightfv (light: INTEGER_32, pname: INTEGER_32, params: POINTER)
lightiv (light: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_lightfv (light: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_lightiv (light: INTEGER_32, pname: INTEGER_32, params: POINTER)
light_modelf (pname: INTEGER_32, param: REAL_32)
light_modeli (pname: INTEGER_32, param: INTEGER_32)
light_modelfv (pname: INTEGER_32, params: POINTER)
light_modeliv (pname: INTEGER_32, params: POINTER)
materialf (face: INTEGER_32, pname: INTEGER_32, param: REAL_32)
materiali (face: INTEGER_32, pname: INTEGER_32, param: INTEGER_32)
materialfv (face: INTEGER_32, pname: INTEGER_32, params: POINTER)
materialiv (face: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_materialfv (face: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_materialiv (face: INTEGER_32, pname: INTEGER_32, params: POINTER)
color_material (face: INTEGER_32, mode: INTEGER_32)
pixel_zoom (xfactor: REAL_32, yfactor: REAL_32)
pixel_storef (pname: INTEGER_32, param: REAL_32)
pixel_storei (pname: INTEGER_32, param: INTEGER_32)
pixel_transferf (pname: INTEGER_32, param: REAL_32)
pixel_transferi (pname: INTEGER_32, param: INTEGER_32)
pixel_mapfv (map: INTEGER_32, mapsize: INTEGER_32, values: POINTER)
pixel_mapuiv (map: INTEGER_32, mapsize: INTEGER_32, values: POINTER)
pixel_mapusv (map: INTEGER_32, mapsize: INTEGER_32, values: POINTER)
get_pixel_mapfv (map: INTEGER_32, values: POINTER)
get_pixel_mapuiv (map: INTEGER_32, values: POINTER)
get_pixel_mapusv (map: INTEGER_32, values: POINTER)
bitmap (width: INTEGER_32, height: INTEGER_32, xorig: REAL_32, yorig: REAL_32, xmove: REAL_32, ymove: REAL_32, bmap: POINTER)
read_pixels (x: INTEGER_32, y: INTEGER_32, width: INTEGER_32, height: INTEGER_32, format: INTEGER_32, type: INTEGER_32, pixels: POINTER)
draw_pixels (width: INTEGER_32, height: INTEGER_32, format: INTEGER_32, type: INTEGER_32, pixels: POINTER)
copy_pixels (x: INTEGER_32, y: INTEGER_32, width: INTEGER_32, height: INTEGER_32, type: INTEGER_32)
stencil_func (func: INTEGER_32, ref: INTEGER_32, mask: INTEGER_32)
stencil_mask (mask: INTEGER_32)
stencil_op (fail: INTEGER_32, zfail: INTEGER_32, zpass: INTEGER_32)
clear_stencil (s: INTEGER_32)
tex_gend (coord: INTEGER_32, pname: INTEGER_32, param: REAL_64)
tex_genf (coord: INTEGER_32, pname: INTEGER_32, param: REAL_32)
tex_geni (coord: INTEGER_32, pname: INTEGER_32, param: INTEGER_32)
tex_gendv (coord: INTEGER_32, pname: INTEGER_32, params: POINTER)
tex_genfv (coord: INTEGER_32, pname: INTEGER_32, params: POINTER)
tex_geniv (coord: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_tex_gendv (coord: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_tex_genfv (coord: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_tex_geniv (coord: INTEGER_32, pname: INTEGER_32, params: POINTER)
tex_envf (target: INTEGER_32, pname: INTEGER_32, param: REAL_32)
tex_envi (target: INTEGER_32, pname: INTEGER_32, param: INTEGER_32)
tex_envfv (target: INTEGER_32, pname: INTEGER_32, params: POINTER)
tex_enviv (target: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_tex_envfv (target: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_tex_enviv (target: INTEGER_32, pname: INTEGER_32, params: POINTER)
tex_parameterf (target: INTEGER_32, pname: INTEGER_32, param: REAL_32)
tex_parameteri (target: INTEGER_32, pname: INTEGER_32, param: INTEGER_32)
tex_parameterfv (target: INTEGER_32, pname: INTEGER_32, params: POINTER)
tex_parameteriv (target: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_tex_parameterfv (target: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_tex_parameteriv (target: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_tex_level_parameterfv (target: INTEGER_32, level: INTEGER_32, pname: INTEGER_32, params: POINTER)
get_tex_level_parameteriv (target: INTEGER_32, level: INTEGER_32, pname: INTEGER_32, params: POINTER)
tex_image_1d (target: INTEGER_32, level: INTEGER_32, internal_format: INTEGER_32, width: INTEGER_32, border: INTEGER_32, format: INTEGER_32, type: INTEGER_32, pixels: POINTER)
tex_image_2d (target: INTEGER_32, level: INTEGER_32, internal_format: INTEGER_32, width: INTEGER_32, height: INTEGER_32, border: INTEGER_32, format: INTEGER_32, type: INTEGER_32, pixels: POINTER)
get_tex_image (target: INTEGER_32, level: INTEGER_32, format: INTEGER_32, type: INTEGER_32, pixels: POINTER)
gen_textures (n: INTEGER_32, textures: POINTER)
delete_textures (n: INTEGER_32, textures: POINTER)
bind_texture (target: INTEGER_32, texture: INTEGER_32)
prioritize_textures (n: INTEGER_32, textures: POINTER, priorities: POINTER)
are_textures_resident (n: INTEGER_32, textures: POINTER, residences: POINTER): BOOLEAN
is_texture (texture: INTEGER_32): BOOLEAN
tex_sub_image_1d (target: INTEGER_32, level: INTEGER_32, xoffset: INTEGER_32, width: INTEGER_32, format: INTEGER_32, type: INTEGER_32, pixels: POINTER)
tex_sub_image_2d (target: INTEGER_32, level: INTEGER_32, xoffset: INTEGER_32, yoffset: INTEGER_32, width: INTEGER_32, height: INTEGER_32, format: INTEGER_32, type: INTEGER_32, pixels: POINTER)
copy_tex_image_1d (target: INTEGER_32, level: INTEGER_32, internal_format: INTEGER_32, x: INTEGER_32, y: INTEGER_32, width: INTEGER_32, border: INTEGER_32)
copy_tex_image_2d (target: INTEGER_32, level: INTEGER_32, internal_format: INTEGER_32, x: INTEGER_32, y: INTEGER_32, width: INTEGER_32, height: INTEGER_32, border: INTEGER_32)
copy_tex_sub_image_1d (target: INTEGER_32, level: INTEGER_32, xoffset: INTEGER_32, x: INTEGER_32, y: INTEGER_32, width: INTEGER_32)
copy_tex_sub_image_2d (target: INTEGER_32, level: INTEGER_32, xoffset: INTEGER_32, yoffset: INTEGER_32, x: INTEGER_32, y: INTEGER_32, width: INTEGER_32, height: INTEGER_32)
map1d (target: INTEGER_32, u1: REAL_64, u2: REAL_64, stride: INTEGER_32, order: INTEGER_32, points: POINTER)
map1f (target: INTEGER_32, u1: REAL_32, u2: REAL_32, stride: INTEGER_32, order: INTEGER_32, points: POINTER)
map2d (target: INTEGER_32, u1: REAL_64, u2: REAL_64, ustride: INTEGER_32, uorder: INTEGER_32, v1: REAL_64, v2: REAL_64, vstride: INTEGER_32, vorder: INTEGER_32, pixels: POINTER)
map2f (target: INTEGER_32, u1: REAL_32, u2: REAL_32, ustride: INTEGER_32, uorder: INTEGER_32, v1: REAL_32, v2: REAL_32, vstride: INTEGER_32, vorder: INTEGER_32, pixels: POINTER)
get_mapdv (target: INTEGER_32, query: INTEGER_32, v: POINTER)
get_mapfv (target: INTEGER_32, query: INTEGER_32, v: POINTER)
get_mapiv (target: INTEGER_32, query: INTEGER_32, v: POINTER)
eval_coord1d (u: REAL_64)
eval_coord1f (u: REAL_32)
eval_coord1dv (u: POINTER)
eval_coord1fv (u: POINTER)
eval_coord2d (u: REAL_64, v: REAL_64)
eval_coord2f (u: REAL_32, v: REAL_32)
eval_coord2dv (u: POINTER)
eval_coord2fv (u: POINTER)
map_grid1d (un: INTEGER_32, u1: REAL_64, u2: REAL_64)
map_grid1f (un: INTEGER_32, u1: REAL_32, u2: REAL_32)
map_grid2d (un: INTEGER_32, u1: REAL_64, u2: REAL_64, vn: INTEGER_32, v1: REAL_64, v2: REAL_64)
map_grid2f (un: INTEGER_32, u1: REAL_32, u2: REAL_32, vn: INTEGER_32, v1: REAL_32, v2: REAL_32)
eval_point1 (i: INTEGER_32)
eval_point2 (i: INTEGER_32, j: INTEGER_32)
eval_mesh1 (mode: INTEGER_32, i1: INTEGER_32, i2: INTEGER_32)
eval_mesh2 (mode: INTEGER_32, i1: INTEGER_32, i2: INTEGER_32, j1: INTEGER_32, j2: INTEGER_32)
fogf (pname: INTEGER_32, param: REAL_32)
fogi (pname: INTEGER_32, param: INTEGER_32)
fogfv (pname: INTEGER_32, params: POINTER)
fogiv (pname: INTEGER_32, params: POINTER)
feedback_buffer (size: INTEGER_32, type: INTEGER_32, buffer: POINTER)
pass_through (token: REAL_32)
select_buffer (size: INTEGER_32, buffer: POINTER)
init_names
load_name (name: INTEGER_32)
push_name (name: INTEGER_32)
pop_name
draw_range_elements (mode: INTEGER_32, start_element: INTEGER_32, end_element: INTEGER_32, count: INTEGER_32, type: INTEGER_32, indices: POINTER)
tex_image_3d (target: INTEGER_32, level: INTEGER_32, internal_format: INTEGER_32, width: INTEGER_32, height: INTEGER_32, depth: INTEGER_32, border: INTEGER_32, format: INTEGER_32, type: INTEGER_32, pixels: POINTER)