+
Point of view
ANY
class LIGHT
Summary
Overview
make (id: INTEGER_32)
effective procedure
make_with_colors (id: INTEGER_32, a: GL_COLOR, d: GL_COLOR, s: GL_COLOR)
effective procedure
set_ambient (a: GL_COLOR)
effective procedure
set_diffuse (d: GL_COLOR)
effective procedure
set_specular (s: GL_COLOR)
effective procedure
light_id: INTEGER_32
writable attribute
select_light (id: INTEGER_32)
effective procedure
ambient: GL_COLOR
writable attribute
diffuse: GL_COLOR
writable attribute
specular: GL_COLOR
writable attribute
set_directional (x: REAL_64, y: REAL_64, z: REAL_64)
effective procedure
set_spot_position (x: REAL_64, y: REAL_64, z: REAL_64)
effective procedure
set_spot_direction (x: REAL_64, y: REAL_64, z: REAL_64)
effective procedure
is_directional: BOOLEAN
effective function
is_spot: BOOLEAN
effective function
render
effective procedure
cutoff: REAL_64
effective function
set_cutoff (co: REAL_64)
effective procedure
exponent: REAL_64
effective function
set_exponent (exp: REAL_64)
effective procedure
constant_attenuation: REAL_64
effective function
set_constant_attenuation (att: REAL_64)
effective procedure
linear_attenuation: REAL_64
effective function
set_linear_attenuation (att: REAL_64)
effective procedure
quadratic_attenuation: REAL_64
effective function
set_quadratic_attenuation (att: REAL_64)
effective procedure